Bedrock is the layer under the gravel where the gold actually settles. Every buy of this token pays a fee of 2% of the ETH, and plants a claim at the price you paid. While the market never closes below your price, every trade on the pool — every buy and every sell — pays your claim a share of that 2%. The moment a block opens below your price, your claim is dead. Forever. The survivors absorb your share. Tops pay bottoms, and the crash pays whoever it didn’t kill.
We take a fee of 2% of the ETH. Your claim’s size is the full ETH you spent, and its price is the price after your buy, rounded into a band approximately 10% wide. A large buy that pushes the price up gets the higher, more fragile entry that it caused. Buy through any router — there is no special route, and no route you can miss.
You pay the same fee of 2% when you sell — a larger fee to sell is a sign of a scam — and your sell’s fee streams to the survivors like any other trade. Selling also gives up part of your claim, in proportion to how much you sold, spread across your live claims. You cannot keep the earning position and leave with the money at the same time.
Your claims earn by existing — holding costs no transactions. Collect is the only second transaction in the system, it never expires, and nothing is ever pushed to you. Come back whenever you like.
| Band | Size | Status |
|---|---|---|
| Connect a wallet. | ||
One row per entry price. Each lives or dies on its own — there is no “average entry” anywhere in the accounting, so a dip kills your top entry and leaves the rest earning.
The 2% fee plants a claim at the band your buy landed in — a band is a slice of price approximately 10% tall. The claim’s weight is the ETH you spent: 1 ETH buys the same earning rate at any price. What a deep entry buys is not a better rate — it is a better chance of staying alive.
85% of every fee — from buys and sells — streams to live claims in proportion to weight. A dump that fails to reach your band is revenue to you. When other claims die, your share of every future fee rises in the same block. Nothing redistributes their money to you: the stream simply divides among fewer survivors.
Ten buys at ten prices cost exactly what one buy costs — the fee is linear — and turn all-or-nothing survival into a survival curve. Each entry lives or dies on its own band. There is nothing to launder a bad entry against, and no averaging games.
Not a wick: an intra-block flash crash that recovers before the block ends kills nothing. The breach must survive a block boundary — the same guard that ran on The Ladder with zero violations. When your band dies, your claim is dead forever; a recovery does not revive it. Buying the band again starts a new claim from zero. A dead claim is a 2% loss with no consolation prize. The design’s answer is: buy lower.
This game is zero-sum by construction. The stream pays out exactly what the fee takes in, minus the creator’s 15% of the fee (0.30% of volume). Nothing here creates value. After the fee and the rake, most buyers should expect to lose money.
On top of that 15% rake, the creator permanently holds band 0 — the immortal genesis band the price can never trade below, so it can never be breached and never dies. It earns from the same 85% stream as every claim, forever. Counting both takes together, the creator’s total share of all fees is ~22.5% over the full tape, ~54% on day one, and rises toward 100% of what is left as the token declines — because as buyers’ claims are breached and die, the one seat that cannot die absorbs the survivors’ stream (sim: sim/creator_band0.py). Buyers plant only in breachable bands — band 1 and above — and no buyer can ever hold an immortal seat. This is a deliberate, disclosed insider-shaped take, the exact shape this project’s own FWA detection work exists to flag, published here rather than hidden. Full numbers on the risks page.
We replayed the mechanism against a real trading day (The Ladder’s tape: 2,632 swaps, 504.68 ETH). In that simulation, approximately 34% of day-one buyers earned back more than their 2% fee; over the full tape it was approximately 22%. The median buyer recovered less than their fee. The winners were concentrated: the top tenth of claims — the entries the market never revisited — took approximately 84% of the whole stream. That concentration is the game. It is decided by survival, not by chance: there is no randomness anywhere in these contracts.
What the wrapper buys over a plain fee is who pays whom. Losers are breached entries — people who bought local tops. Winners are entries the market never closed below. The payout schedule is written by the chart itself, and no cohort is structurally senior: a new 1 ETH buyer at any price earns the survivors’ rate immediately.
We put no money in, and we hold no tokens. Fixed supply, 100% sold through the pool from the first block, the liquidity position burned. No premine, no mint, no admin, no pause, no upgrade, no oracle, no keeper. The creator take is two streams — the 15% rake plus the immortal genesis band above, together about 22.5% of all fees. The 15% rake can be renounced to zero one way; the genesis band is permanent and cannot.
| Band | Generation | When |
|---|---|---|
| Loading… | ||
This is a zero-sum game with a published fee, on a token whose price can go to nearly nothing. The median buyer loses. A breached claim is a 2% loss and is never revived. No third party examined the contracts, and no person can change them, so no person can correct an error. If you buy through an ERC-4337 smart-account bundle or a Telegram bot, the claim may go to the relayer and not to you. Do not buy with money that you need. The full list: what can go wrong.